Halberd beam ftl. I'm wondering how to make these work. Halberd beam ftl

 
I'm wondering how to make these workHalberd beam ftl  You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4

Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. 19 votes, 14 comments. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. 74K subscribers in the ftlgame community. Ships, crew and equipment. just got a second Halberd beam first move in sector 2. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. One beam. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. Not only are you doing 4 damage to one system, but you have a 76% chance of causing either a fire or a breach (or both). Heavy Ion Stunner stun increased to 10 seconds (from 7, Vanilla is 3). It is crewed by three Zoltans and has. But strongest is probably flak 2 x2 + glaive beam x2 pre-igniter Sven maneuver. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?I'm wondering how to make these work. Boarding coupled with either Mind Control or Hacking or both can be extremely effective. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. It delivers 8 damage from one weapon slot at affordable power and time usage. Beams: Beams never miss, but are blocked by shields without taking down a layer of them. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2 damage, which is a lot more substantial in terms of system suppression. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. Beams and ASB shots do not collide with anything. Modules are weapons that do nothing by. These weapons are ranked based on Damage, Swiftness, and Versatility. The Glaive beam will in do 2 damage per room if 1 shield bar is up. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. Anti-Ship drones can. Faster Than Light (FTL) is a popular rogue-like space simulation game where players control a spacecraft and crew as they traverse a hostile galaxy. And if it's a free drone that's always more reason to use it. Then I got chain ion, pike beam as rewards. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. . All laser shots deplete a single shield layer, but some (Heavy. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. (10) 1x Halberd 1x Glaive (CHEEKY SWIPE) (12) 2x Glaive I also marked how much Zoltan shield damage they do in parenthesis. One of my best runs was double halberd (and double ion bomb + hacking. #10. It is crewed by three Zoltans and. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. By upgrading weapons to level 5, I could simply replace the Pike Beam with the Halberd Beam, a weapon which would still operate through one shield layer, and which would deal substantially more damage. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. This results in no early game progression issues although you might need to micro your Zoltan crew a little. 08. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. Finally with 3 or more shields active, it will do no damage because 3-3=0. One beam. Hull Beam is a good beam in general. Bird of Prey is a Ship Achievement for the Stealth Cruiser. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. The damage is very unfocused, but the Pike inflicts so much that it's awesome regardless. 72K subscribers in the ftlgame community. The Halberd Beam is the single best weapon in the game. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. The key to using beams effectively is knowing how to aim them properly. They appear on page 5. 72K subscribers in the ftlgame community. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamFTL: Faster Than Light의 장비에 대해 설명하는 문서. . As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Hacking costs 80 to buy, another 35 for lvl 2, and another 60 for lvl 3. With 4 more hull damage (like a minibeam) you can oneshot stage 1 and stage 3 after the zoltan shield. Jun 6, 2017 @ 1:59am. Halberd beam is my favorite weapon. Sure, they do a lot of damage, but you have to get the shields down first. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. Damage: 2 damage per room hit 6. There's the relatively obvious point that, given how rare it is for the Pike Beam to actually be able to hit 7 rooms in one sweep, the Halberd Beam's doubled base damage does in fact equate in most cases to doubled. Enemies target beams inefficiently, starting the beam in the centre of a room. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. with pre-igniter and this set up cloaking ships were pretty much the only things that got any shots off at all. FTL: Faster Than Light > General Discussions > Topic Details. Nothing else delivers the 8-10 damage of a halberd beam or even the 4-5 of the lesser ones. 56 votes, 47 comments. Halberd Beam is powerful enough to handle ships alone, but you would need reliable shield stripping for that - better stack ions. Flak plus halberd is my favorite combo in the game. You can hit 4 rooms at a time with the halberd beam against most ships. I'm wondering how to make these work. No other weapon in the game does that. Example : Enemy has 1 shield. Posts: 33. The Halberd deals typically eight unmissable damage at reasonable speed and power usage. Thanks to Alcom Isst for compiling the list. One of the most universally-loved ships, the Zoltan Cruisers offer a number of benefits - shield, Halberd beam and so much more! Achievements: Shields Holding - Destroy a ship before it pierces through the Zoltan Shield. Oh heck yeah. The Halberd Beam is. Take for example the Glaive beam, which does 3 damage per room. Upgraded cloaking makes this easier. I'm wondering how to make these work. FTL was in a generous mood for this run. Only one power, it fires way faster than any missile weapon except the Leto (or an uncharged swarm missile), but unlike the Leto, it does solid damage. When I'm using beam weapons, it's usually a halberd. Nice, I was trying to think what the best complement to double halberds is. 25. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. 후반의 무인기와 기함을 제외하고 대체로 적 함선의 최대 실드 수가 3장을 넘지. They can be bought at stores or rewarded from events. They could knock out the enemy shields and allow me to cut apart the defenseless ship. I'm wondering how to make these work. Wowee. The biggest issues are the crew and layout (one Zoltan is wasted until another crew is added, and then the shields+weapons+engines corner requires a lot of work to protect vs boarders if the piloting Zoltan is moved to that area). Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). Glaive is slow as shit but it's horrifically powerful when it hits. Halberd Beam + Halberd Beam + Hull Beam + Weapon Pre-Igniter + Hacking Level 3 literally kills Flagship Phase I and Phase II in approximately 12 seconds. Hull Beam. Meanwhile, the 4 enemy crew (from a second port) are tearing my engines a new one, but I can still make this work. Ended up finishing the run, I had hacking and had just bought cloaking so the hacking pretty much did everything I needed the flak to do. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams. the Burst II, Flak II and Halberd Beam. For the system, see Weapon Control. For the tables of all weapons, see Weapons (tables). It was a pretty simple matter to beat down the zoltan shield, disable all the weapons and just wait around until the power surge blast happens. If you scare off the Lanius you could probably make use of it. Like everything in FTL, it depends. Halberd + Duals + Heavy 1 with shields hack is probably better. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. Double Combat I drones and double halberd beam with flak 1. FTL: Faster Than Light > General Discussions > Topic Details. e. 8 tiles diagonally) 5. . Slightly longer for Phase III-- 18 seconds. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. Fire. The Long-Ranged Scanners will detect no ship presence. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Started my first game as Zoltan cruiser. Doesn't take as much power or as long to charge as the Glaive. If you scare off the Lanius you could probably make use of it. #6. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Press your finger on a room and hold. I'd like a 2nd, non-missile weapon ASAP, certainly by sector 3. You can hit 4 rooms at a time with the halberd beam against most ships. It delivers 8 damage from one weapon slot at affordable power and time usage. momus is also good for similar reasons, but personally id prefer an artemis unless i already have missiles (to use the momus to conserve ammo) golbat Nov 5, 2021 @ 6:34pm. A Halberd Beam from nowhere, instantly injecting new life into this run. For example, adding a Flak 1 gives a game-winning setup for only 4 weapons power. Sometimes you don't have the space for 3 weapon bars, so the lower cost is crucial. Ion Blast I. First of all, the Halberd Beam is the only beam weapon worth keeping. My favorite layout is Zoltan A with two ion bombs and two halberd beams. It may have the same length as the halberd beam and deal three damage instead of two, but it requires half your maximum. Massive amounts of flak is also fun. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy Crystal II. FTL: Faster Than Light. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. I'm wondering how to make these work. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamThe Adjucator's armament is a Halberd Beam and a Leto missile launcher with some ammunition. Lasers can only be shot down by advanced Defense Drones. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. So, here are the tips I can think of. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. I'm wondering how to make these work. Charge Ion: The best Ion-weapon in the game. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. I'm on Stealth A. E. Beams have 0 dps without shield droppers. 2 damage beam uses efficient 3 power; Can hit multiple rooms when shields down; Needs pairing with shield breaking weapon; A-Tier – Excellent FTL Weapons. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Damage per room: 2 Power. I've played FTL: Faster Than Light a lot, aiming to beat the game on Hard difficulty with all ship layouts. doubled halberd beams aren't effective, they do no damage for me Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаSometimes they seem to do lots of damage and other time do absolutely nothing. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. halberd beam, on the other hand, is an incredibly useful little beast. -25% cooldown. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. If you're looking for a weapon to fill a specific role, then these might be the ones you want. Halberd Beam 65 scrap, 3 power and 17 seconds is cheap for this kind of damage potential. So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. The burst is basically the baseline for weapons, the good all-rounder. Commented-out description Power Req: 3 A powerful but slow beam that deals 2 damage in a short line with a low chance of breaches. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. This event can occur only once per sector. Good if you start with it (Zoltan B) but you'll need to replace it, as it just can't deal enough system damage to warrant 2 power. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. With random events, enemy encounters, and multiple gameplay paths, no two playthroughs are ever the same. Prioritize defense. FTL: Faster Than Light. You come across a Lanius ship in the process of absorbing a Rebel automated scout. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Every beam weapon is way more efficient than the BL2. Besides the zoltan shield, Zoltan A is god tier for coming with the best weapon in the game. View source. With 6 more hull damage (like a pike beam), you can oneshot stage 2 as well. g. . This event can occur only once per sector. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Example: The 2nd version of the Stealth Crusier with halberd beam, pegasus/artemis missile and burst laser II is the best, because. Combat Drones are pretty much always better. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. While it didn't matter so much with Zoltan B, the faster hull beam cooldown is still a nice bonus. Personally, I'll go with the Halberd, but if you're low on scrap then go with the Hull. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). Fight the ship. Hull. Full 4-mantis boarding party, 3 engis and 1 rockman to man my systems. See moreWithout using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each. It doesn't. If it is supposed to be the plasma cannon of beams, I supposed I could pump up the damage. I'm going with Halberd Beam. A guaranteed breach and 3 system damage along with sheild ignorance for only 2 power seems pretty. L. Another great combo is a Halberd beam + fast ion weapons. But if you are feeling confident in your ship and you have the extra scrap they are decent long term investment. Take every fight you can. most powerful "common" weapon has to be artemis, 1-2 power efficiency with full shield pierce, 10 seconds cd, 10 acc mod, etc etc is well worth the price of one missile per shot. Premium Powerups Explore. But the Type A gets a Halberd beam which will immediately cut through any sector 1 and most sector 2 shields. View Mobile Site 74K subscribers in the ftlgame community. #9. The only non-situational weapon really is Advanced Flak. Sectors are determined randomly, but there is a 48% chance for a sector to be. Except it never works. Purchase price: 65 (Store rarity: 2) 2. Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is up. Shield recharge speed varies from ship to ship. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. More fights is more scrap, and the fights aren't going to get any easier down the road. Fight the ship. breach bomb 2 is absolutely the best system killer, bring it to the flagship and the missile launcher is a non-issue. This year, FTL: Faster Than Light will have a postmortem, focusing on the development, release, and post-release of the game. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. FTL: Faster Than Light. Random events are initiated by jumping to another system. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams some ability to pierce shields. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. The Pike clearly has advantages though. They are all worth having on any setup in all situations. Crowrevell's ships guide distills each ship to a brief summary, presenting strategy in the context of the ship's weaknesses and strengths. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. I'm wondering how to make these work. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. For the system, see Weapon Control. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. Lasers can only be shot down by Mark II Defense Drones. Flak I is unavailable in vanilla, which is one factor that makes vanilla runs less consistent than AE runs. Beams: Beams never miss, but are blocked by shields without taking down a layer of them. Sure, they do a lot of damage, but you have to get the shields down first. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. I'm wondering how to make these work. Shout out to the vanilla burst laser 2 x4. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. Beams (besides Halberd/Glaive) do not penetrate shields, so will do no damage. What are your thought on my chance? For phase 1: What I would do is switch between breach missile (halberd beam can still damage with one shield up) and pike beam back and forward until crew in the main crew area is dead. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. Commented-outnext Beams Anti-Bio-Beam , because it lose its effectivenessin the higher sectors Fire Beam , as with the Anti-Bio-Beam ,but fire Mini Beam , 1 energy and fast Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total. Comes equipped on Zoltan A 9. They can be modified to take on properties of different weapons, such as lockdown or fire. A Halberd Beam from nowhere, instantly injecting new life into this run. BEAM_2 Title Halberd Beam Short title Halberd Beam Description Slow but reliably powerful standard beam weapon. Most people know about certain weapons that specialize in different areas that make them memorable. It fills the same exact role as a Halberd Beam in a weapon setup with some pros and cons: Heavy laser II is more focused damage - you can ruin their weapon system for example. The Halberd Beam is the single best weapon in the game. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?Flak 1 & BL2 are guaranteed buys. Open menu Open navigation Go to Reddit Home. Beam weapons are the true kings of efficiency and even blow the Dual Laser / Heavy Laser Mk1 away easily. Each laser shot temporarily removes a shield layer. A Defense drone Mk. Kestral is best with 3 burst lasers 2 and 1 halberd beam. A reasonable amount of crew. Fuck. Virtually no ship ever recovers from that beating, and. Showing 1 - 10 of 10 comments. < 1 2 >. From my experience, the Halberd is the best heavy weapon. 73K subscribers in the ftlgame community. LoggedBeams can't do damage if the enemy has their shields up, so in order to use a beam, you need to have a reliable way to drop the enemy's shields. I'm wondering how to make these work. All other beam weapons are ineffective against any shields. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. For the tables of all weapons, see Weapons (tables). Despite only getting 1715 scrap and having some awful sector layouts, it was completely trivial. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and. Started my first game as Zoltan cruiser. The layout is wrong. Crew damage: 30 HP per room tile 7. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Against Zoltan Shields, use precise beam placement and timing to help disable weapons. Power requirement: 3 power 3. Is it not?FTL: Faster Than Light. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. The Leto is a weaker, but quicker firing version of the Artemis. Glaive Beam is awesome because it causes more damage than any other weapon in the game with one fire, but while it seams like just one single power, the difference between a 3 power and 4 power weapon is. Typically you always want at least two shieldbreakers and one damage by the endgame, which usually comes down to the 'holy trinity' of weapons: Burst Laser 2, Flak 1, Halberd Beam, though you can generalise that to 2 of either Burst 2 or Flak 1, and one of either Pike, Hull or Halberd Beam. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. 3/4 Shield power. I can almost always hit 4 rooms including both shields and weapons. 05M subscribers Subscribe 148K views 1 year ago FTL on Steam:. Hacking costs 80 to buy, another 35 for lvl 2, and another 60 for lvl 3. 25. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Halberd Beam. I'm wondering how to make these work. Showing 1 - 10 of 10 comments. 2 BL2 and Halb seemed the way to go. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. Sure, they do a lot of damage, but you have to get the shields down first. Other combinations just seem so subpar and not worth it. Sure, they do a lot of damage, but you have to get the shields down first. Sure, they do a lot of damage, but you have to get the shields down first. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. . You power up your weapons, which quickly gets the attention of the ship. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. Its the 3rd time in a row that i got the halberd beam from boarding. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. The other went to cloaking. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games. 69K subscribers in the ftlgame community. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. There are a total of 40 weapons ranked in this tier list. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. There are mathematical solutions to problems like this. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Posts: 21. But if you find a beam drone combo in sector 1 and no shield, might as well restart (or lose 75 worth of damage to be. Glad to know they had the dedication to bring. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. The Halberd beam can remain a mainstay for the rest of the game. . Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. Flak can just be thrown on shields so that they take 5 damage (halberd + flak), leaving 2 layers, clumped enemies, and a lot of chaos. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Quests are started in some of these events. If you get lucky like I did in the last run through and get two Burst Laser IIs, a III, and a halberd beam, then you'll find you have very little to do besides rotate weapon power around and laugh as you dismantle. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Halberd beam: This one really shreds stuff up. Beams deliver the killer damage. A modification which focuses on rebalancing FTL weapons. Thanks to Alcom Isst for compiling the list. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. Oh heck yeah. 141 votes, 12 comments. Each laser shot temporarily removes a shield layer. Sectors are determined randomly, but. Nice, I was trying to think what the. If you are using mixed weaponry though, the Halberd is better, because it's lower cooldown and lesser powerrequirement makes it play nicer with other weapons. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. Leave the lasers (middle-left) alone. I'm on Stealth A. Then a friendly battle offered up the surrender reward above, and I was off and rolling from that point. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. That's a myth. They can be modified to take on properties of different weapons, such as lockdown or fire. Halberd Beam+Leto. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. Boring, but practical. Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. This event can occur only once per sector. But I'm certain I could take down a high dodge + high shield enemy faster powering a burst laser mk2 instead. Holoshideim's. ). This strategy does require some good luck early on, though, like with Stealth B. View Mobile SiteHull Laser hits systemless rooms for 2 damage per shot. It can be Halberd + Flak I or II, or flak with Pikes. Enemy Heavy Ion + Halberd is a much more precise dodge. Zoltan crewmbers are not good at fighting. Knowledge like this is all part of FTL's learning curve, any semi intelligent person will work this stuff out from experience. almost 8 boarded in total. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. Then a friendly battle offered up the surrender reward above, and I was off and rolling from that point. I'd probably be hesitant to sell off my weapons to equip a lone Halberd Beam. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Even a level 1 missile will buttress your Glaive Beam significantly. Then my own shields to layer 3 better late than never. It's worth doing this a bunch of times if you want a good shot. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?They generally did the same damage but hull beam often did 1 more. Sure, they do a lot of damage, but you have to get the shields down first.